Compared to previous iterations, the kickoff to BitSummit, the independent games festival held annually in Kyoto, was a quiet affair.

As I wandered through the doors of Kyoto’s Miyako Messe convention center on Sept. 2, I noticed that exhibitors and volunteers were still setting up stalls, with many booths unstaffed and developers instead joining online via the video chat and messaging platform Discord. It was 10 a.m., and the throng of public attendees seen in years past was noticeably absent.

Instead, a select number of developers, publishers, media and sponsors based in Japan trickled through the hall. On the main stage, emcees Ai Yokomachi and J-mon sat masked and separated by clear plastic barriers, surrounded by cameras streaming their every word.

For John Davis, who has been involved with BitSummit since 2013, holding a physical two-day event, even a scaled-down one, was worth the trouble after the online-only BitSummit in 2020.

“Last year, everyone was just sitting at their computers like they had been for the past few months,” he says. “They didn’t get to meet other developers, thank the sponsors, have drinks or any of that. That’s why we went for it this year.”

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